I completely agree that Game Freak are overworked and understaffed but again, if that is bringing in the money than the profits are going to be much higher with things the way they are now compared to hiring a few thousand extra people. As far as Nintendo is concerned the last few games, and the upcoming new ones, are big step forwards, including in terms of technology. Much as it pains me to say, nothing is going to change about Pokémon until the games start to sell less than they did. The novelty of the game was how cinematic it was, but when you’re making a show or movie that doesn’t make a difference anymore. Especially as the basic story of The Last Of Us is just another zombie apocalypse. I just have a bad feeling about the whole thing. I mean, is that how Hollywood – or whatever you want to call HBO – thinks of us? Below comic books in the pecking order of storytelling medium? The only legitimate reason I can think of is if the game is so close to the show that they don’t want them imitating it, but even if that’s a good idea why make a show that is literally just the game without the gameplay? Would they have said the same thing if it was an adaptation of a book, TV show, or comic book? I think not. I’m struggling to understand why this might be and, to be honest, seems to once again show a snobbish attitude towards games even, and especially, when they’re the source material. I’ve read that neither of the two stars of The Last Of Us have played the game and have in fact been told not to by the show makers. If Overwatch 2 is meant to stop that I don’t think it’s going to work for long. The whole sequel concept seems poorly thought out and kind of a kneejerk reaction to the original losing players. Since the original Team Fortress Sniper is the first FPS character in history to use headshots, it’s an appropriate inspiration for Overwatch to take.I still think it was a mistake not to include a story mode, as a lot of that online talk is about the characters and lore, and I have no idea where people get that stuff from. Torbjorn, Mercy, Pharah, and Widowmaker show clear inspiration from Team Fortress 2, though Widow in particular already has more in common with the TFC Sniper than TF2‘s kiwi mercenary. Lucio’s wall-riding and musical motif make Jet Set Radio feel like his tutorial. McCree’s revolver feels like something straight out of Counter-Strike. Doomfist’s design harkens to fighting games with his melee-oriented play style that specializes in comboing abilities together. Overwatch is no stranger to borrowing heroes from other games. Baptiste has two elements to his kit that call the Concussion Grenade to mind: His Biotic Launcher fires utility grenades that deal no damage, and his Exo Boots similarly allow him to jump great heights. Professional medics would use the Concussion Grenade to zip through the map maintaining the high ground and bypassing vertical obstacles. It did no damage but allowed the Medic to send himself careening through the air. The most famous weapon in TFC Medic’s arsenal is the versatile Concussion Grenade. Baptiste’s Biotic Launcher fills a similar combat role, albeit with a three-round-burst accuracy mechanic that differentiates his gunfire a little more from Lucio’s. The Medic was the only class to wield the Super Nailgun, which fired accurate low-damage long-range pellets at a steady rate. Most of the pieces of Baptiste’s kit share similarities with the TFC Medic’s arsenal.
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