So why Ship Sim? Why not really, we saw that almost nobody else was doing anything in the genre (except for Forklift Simulator perhaps), there were lots of fans and a great studio like V-step with the capacity to make a cool sim game. I myself am no great sim fan nor am I a sailor of any merit but Ship Sim Extremes has impressed me over the months I've been involved in the development. Being a successful mid sized publisher we can pursue a path with a lot of those niche titles. What's great about PC gaming is that you can find a lot of cool titles that you find anywhere else. We recently released our first console game Lead & Gold: Gangs of the Wild West on the Playstation Network and it only spells the beginning of what Paradox is about to do the next few years.īut PC games is where we began, what we know best and where our heart is. PDX started out as a development studio making hardcore PC strategy games (Europa universalis) over the years we've grown into a global publisher and we've released games such as Mount & Blade, Majesty 2 and Martians vs Stalin (not our finest moment perhaps.but most fun). I just want to give you a brief rundown of PDX before I talk some about Ship Sim and get to know you. We have pretty big forum 215k users and all our devs post regularly (about 5 posts each a day) and actively talk with the community as much as possible.ĭoing this feels like natural step as we've always tried to have a bigger presence outside the PDX forums. Some of you might know this already but PDX prides itself at having close relationship with the gamers. We (and myself personally) are excited to jump in bed with Icrontic. While this technically makes me an evil publisher we often say that we're the nicest of all the evil publishers My name is Shams Jorjani and I work in the publishing branch of Paradox (I mostly do project management stuff but also some marketing) One way to thank Paradox is to check out their going on right now. So, I invite you guys to talk to Paradox if you have any questions, comments, or opinions to share about games like Ship Simulator Extremes, this is the place for it.īe sure to thank Paradox for sponsoring the discussion for the next two days, as well. I think our gaming audience is discerning and interested in things other than standard gaming fare. Originally, when we contacted Paradox about this sponsorship, they felt that the game may be too "niche" for our audience, but I told them I want to prove them wrong. There are several improvements over their last version, mostly related to variety of missions, more licensed boats and extreme weather effects. Today, we'd like to give Paradox a high-five for their upcoming sim game Ship Simulator Extremes.Īs we mentioned last week, Ship Simulator Extremes is the latest iteration of their boat sim software.
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